Co-mingling Dungeons & Dragons and Castles & Crusades A week or so back my giant order from Troll Lord Games showed up, which included a number of books I had not previously owned: Codex Nordica, Rune Lords, Haunted Highlands, Bluffside and Town of Kalas among others. 'Castles and Crusades' is a new fantasy role-playing game produced by Troll Lord Games. (The name is an homage to the original 'Castles and Crusades' society, established in Wisconsin in 1969, out of which the games Chainmail and eventually Dungeons and Dragons emerged.). Dragonhelm - Made the first post from what I could tell to introduce Castles and Crusades within in the confines of the Piazza. Rab - First suggested a sub-forum and last, but certainly not least, Ashtagon for creating the sub-forum with icon pictures (Sized very nicely.).
Castles & Crusades (C&C) is a fantasy role-playing game published in 2004 by Troll Lord Games based upon a stripped-down variant of the d20 System by Wizards of the Coast. The game system is designed to emulate the play of earlier editions of the Dungeons & Dragons game while keeping the unified mechanics of the d20 System.
History[edit]
Box cover for Castles & Crusades Collectors Edition
The name of the game derives from the Castle & Crusade Society, founded in the pre-Dungeons & Dragons era by Gary Gygax.[1] The title is in homage to the role-playing industry's birth.
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The game was initially released in 2004 in a special boxed edition consisting of three digest-sized booklets, dice, and a crayon in a white box with artwork by artist Peter Bradley of a knight on horseback.[2] The reason for the box set was to have something on hand for sale at Gen Con as the finished product was still several months away.[3] A boxed set was chosen for its resemblance to the earliest versions of Dungeons & Dragons,[4] which could be found, depending upon printing, in either a woodgrain box or a white one. As a promotion through the company's website, the first 300 copies were signed and numbered by the designers.
Later that year, the first printing of the Players Handbook was released.[5] Since that time, the Players Handbook has seen additional reprints. The companion volume, Monsters & Treasure, was released in 2005. The Castle Keeper's Guide was published in 2010.
System[edit]
Castles & Crusades's game mechanics are based on the d20 system, designed by Wizards of the Coast. The system has been modified to create a simplified version of the game. All the core classes and races, the alignment system, attributes and hit points systems were retained with only slight adjustments in hit dice.[6] The highly intricate system of skills and feats found in Dungeons & Dragons Encyclopedia software. 3rd edition was discarded, replaced by what the designers call the 'Siege Engine', intended as an extremely easy game mechanic with universal applications. The game is compliant with the terms of the Open Game License. The game was later nominated for a 2005 ENnie Award for Best d20 Game.[7]
The Siege Engine works on an attribute check system. A character's attributes are divided into primary and secondary attributes. Checks made against primary attributes have a base Challenge Base (or target number; abbreviated 'CB') of 12, while secondary attributes have a CB of 18. The game's referee, the Castle Keeper, adds a challenge level (usually from 1-10, depending on task difficulty) to the CB and the resulting number, the challenge class or CC, is the final target number required to succeed at a check. The player adds the character's level, any attribute bonuses and class bonuses to the roll of a twenty-sided die. If the result after bonuses equals or exceeds the challenge class, the player succeeds.[8] Except for combat, the Siege Engine is used for anything that requires a check in the game.[1]
While the first two printings of the Players Handbook were virtually identical with the exception of a change in font for the headers, the third printing introduced a replacement barbarian class. The 4th printing introduced an expansion to the illusionist written by James M. Ward that allowed the illusionist to heal others. The current printing introduces a streamlined replacement to the game's encumbrance rules for faster play.
Setting[edit]
The core books of the game are setting-agnostic. While players can set the adventure in any setting they wish, some settings have been published for the game.
Castles And Crusades Torrent
References[edit]
External links[edit]
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